Step-by-Step Guide: Stick-Figure Animation in Blender and Unity

I am writing this post more for my own reference. I wanted to created a character in Blender, rig and animate it and then use it in Unity. Following videos show how I did this. I created a simple, stick-figure like, character in Blender and used it in Unity. In Unity I used Character controller, new input system and animation controller to move the character.

Stick-Figure Modelling in Blender

I started with an empty project (other than the default cube) in Blender and created a stick-figure character. I collapsed all the vertices of the cube to a single vertex, applied mirror modifier, skin modifier and subdivision surface modifier. Then extruded different parts of the character.

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Import Assets from Blender to Unity

In the last blog post I created a terrain with trees and hills in Unity and added a First Person Controller (FPS) to navigate it. In this blog post I will add an asset from Blender into Unity with all the textures preserved. The default export options in Blender do not package textures. In the export (to FBX) dialog, you need to set Path Mode to ‘Copy’ and turn on the button (next to the select box) to embed textures. See the video below.

In the above video, I add a house (with textures for roof, wall and floor) created in Blender into the Unity scene created in the blog post mentioned earlier. The player can navigate inside the house. To prevent the player passing though the walls, I add a mesh controller.

-Ram Kulkarni

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